Elman's tip guide (And video)

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Elman's tip guide (And video)

Postby Elman » Wed Jul 12, 2006 8:16 am

Note: You can also watch this video, but you might prefer to read the guide first, or you could be a bit confused, specially if you're a new player. The video's just supposed to show how to do each thing, just in case you haven't understood the explanation in the guide.

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_____________________

This isn't a newbie guide: it's just a list of different techniques, strategies and tips that new (Or not so new :P) players might not know. You'll probably know some of them, but I guess most of you won't know all (If you do and you aren't an oldschool player, congratulations :wink:). There we go!
_____________________

Last update: April 8th, 2007

1. General:
1.1 Becoming fully invisible.
1.2 Bolt jumping.
1.3 Laser rifle range.
1.4 Boltgun shooting.
1.5 Wallstrafing.
1.6 Katana strafe attacks.
1.7 Bunnyhopping.
2. Cyberspace:
2.1 Bouncing.
2.2 360º movement.
2.3 Projectile jumping.
2.4 Protected Green ICE.
2.5 Advanced Cyberdeck minigame.
3. Vaccine:
3.1 Capturing Docks when a Corp is in (1st Obj).
3.2 Fastest roof climbing (1st Obj).
4. Fortress:
4.1 Bridge node shorcut (2nd Obj).
4.2 Bridge node protection (2nd Obj).
4.3 Maintenance room lock minigame (3rd Obj).
4.4 Thermal turrets (4th Obj).
5. Silo:
5.1 2nd Objective recapturing.
6. Infect:
6.1 Firewall hacking (1st Obj).
6.2 Secroom door hacking (3rd Obj).
7. Fusion:
7.1 1st Objective strategy.
7.2 Orange node shortcut (3rd Obj)
8. Detonate:
8.1 3rd Objective hacking.
9. Broadcast:
9.1 Vents objective capture (2nd Obj).
10. Assemble:
10.1 3rd Objective hacking.
11. Undermine:
11.1 Saving energy while hacking EUs (3rd Obj).
______________

1. General:

1.1 Becoming fully invisible. If you have the Stealth implant on and stand still for a while, you'll become fully invisible. You’ll do it faster if you’re also crouching. This is very useful against enemies who don't use thermal (Specially if you hide near an objective JIP and wait till they jack in. You still can shoot (Although you have to move your mouse slowly if you wanna aim, or you'll become visible...) while staying 100% invisible.

Also, if you stealth while hacking the screen won't move. So, as soon as you become fully invisible, you will be undetectable for enemies without Thermal or TAC. Really useful in fast hacking objectives like Detonate's first.

1.2 Bolt jumping. Using this you can perform really high jumps. You need Boltgun and Leg Boosters (Mediplant helps too). You could choose a different weapon and tell a teammate to shoot the bolt for you, but that's a tad harder.

First, charge your Leg Booster and shoot a bolt near the place you want to jump from. Then, jump and release the bolt in mid-air. The release's damage will boost you (The less armour you have, the higher the jump is).

If you don't want a vertical jump you can run into the bolt (Sprinting with Leg Booster helps too!) instead of just standing near it, to get a little boost. You can do this to, for example jump into the Punks' base as a Corp in vaccine (See image). Not pressing W in the air helps too if you're trying some tricky jumps (Use Strafe and the mouse to control your movement in mid-air). After you've learnt the basics or if you want to practice, you should play some Dys_parkour (A boltjumping map, made by Shock). Remember not to use W in mid-air in Parkour!

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1.3 Laser rifle range. The LR damage is lower in short range: from a 512 units distance, the LR damage decreases from the 100%, to a 10% at a 64 units range or closer. So, for example, on a 600 units range a normal hit is 200 damage and a headshot is 300... But on 60 units they're 20 and 30 dmg.

Just in case you're not a mapper and don’t know what a unit is, here you have a few examples: A light's height is 61 units, a Medium's is 64, and a Heavy's is 72. And a Light's running speed (Without leg boosters) is 250 units per second, a Medium's 200 and a Heavy's 160. You have a more complete list here.

1.4 Boltgun shooting. When shooting with a boltgun, you can shoot at the floor in front of the enemy to make him bounce (Remember to release the energy just before you hit him, too!) if he's a Light, Medium or low-armoured Heavy. This can be very annoying and will make him an easier target for a 2nd shot aimed at his head :wink:

1.5 Wallstrafing. If you're walking down a hall, stay near a wall and keep Forward and a Strafe Key (The one facing the wall) pressed. You'll walk faster (About 40% faster, iirc. Actually, there's an optimum angle at which the speed is the highest possible...). This is a known exploit and the devs have found a way to fix it, but they didn't (Since it's balanced [You're an easier target while doing it] and they missed it too much. Thus, it's accepted and you may use it :P). You can be very fast if you use Sprint and Wallstrafe at the same time as a light. You can do this in ladders too (And if you do it you'll fly straight into the air afterwards, possibly higher than a Leg Boost jump, which can be useful sometimes... IE, fortress' sewers exit, in the 1st obj :wink:

You can achieve a similar effect by "wigglewalking": while you walk, keep tapping the strafing keys to gain some extra speed. It's useful in some areas where you can't Bunnyhop (Read 1.7).

1.6 Katana strafe attacks. You can press the strafe keys while using the katana to aim at the left or right side, which is useful in combat, specially katana duels. You can also use it to hit an object (The breakable wall in vaccine, the core glass in fortress, etc.) while keeping an eye on the door, just in case somebody comes :D

1.7 Bunnyhopping. Although you can't increase your speed just by bunnyhopping (IE, keeping jumping as soon as you land. It was used in games like TFC to increase the player's speed a lot), your character doesn't slow down on landing. This means that you can keep your momentum after sprinting, wallstrafing, bouncing on a ramp (This is a must in the spiral ramp of Fortress!) or getting hit by an enemy... In fact, whenever you move your camera you gain a bit of speed, and you can use that if you jump just after quickly moving the viewpoint to a side, and start bunnyhopping (Do that fast camera movement before every jump). It takes some practice, but you can move a bit faster using it, and you won't be as easy a target as you'd be if you wallstrafed.

2. Cyberspace:

2.1 Bouncing. In Cyberspace, if you hold the Jumping key you can bounce on the floor, walls and ceiling, without slowling down at all. This is better and easier than bunny hoping, and can be very handy sometimes. Mastering this is very important if you're a decker. It's also a must while hacking the 3rd obj of Detonate as a Corp (If you don't bounce getting through the spinning tunnel will take ages).

2.2 360º Movement. In Cyberspace, if you move your mouse on the vertical axis you'll be able to perform a 360º turn (Instead of just staying looking up, like in Meatspace). It's useless, but... Well, who cares :P

2.3 Projectile jump. You can use the Mouse2 attack (Projectile), aiming at the floor, to jump higher and move faster in Cyberspace. It’s extremely useful sometimes, specially during cybercombat, in the 3rd obj of Undermine, the 3rd of Detonate (It’s a great shortcut for corps!), while hacking Fusion’s 2nd (The blue node), ...

2.4 Protected Green ICE. You usually can’t use Mines or Alarms on Green ICE... But if you work with a teammate, and one of you uses a program in the inner side of the ICE while the other one does it outside, you’ll be able to use both: you can even have a Green ICE with Mine and Alarm!

Pretty much like wallstrafing, this is a bug (I mean, an unintended feature :D) that wasn’t fixed cause they liked how it affected the gameplay :)

2.5 Advanced Cyberdeck minigame. If you're using the Advanced Cyberdeck, you'll notice the programs have several buttons on them. They're part of a small minigame. When you load a program, you have to press the button of the function that's currently shown in the program's screen.

For example, if the current function is "Enemy Filter", press the "Enemy Filter" button to save some time. If you press the wrong button, all the buttons will be blocked till the next program function shows up.

You can save up to a 50% of energy and time by playing this minigame, although you'll have to focus on the program to do so, which will make you an easier target.

The button sequence never changes (After all, it's how the program works...), although the buttons are randomly placed every time you use a program. If you learn the sequence, you'll be able to pull it off a lot faster.

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3. Vaccine:

3.1 Capturing Docks when a Corp is in (1st Obj). You can press the Use key to capture docks, pressing the button through any enemy who's in front of it. In fact, you can do this with any button in the game (And you should get used to that, since if you do it with that key you won't be wasting ammo when a teammate presses it just before you do :P).

3.2 Fastest roof climbing (1st Obj). There's an easy way to climb onto Vaccine's roof using Leg Boosters. People who don't know this usually break the glass and try to climb jumping from the ledges, but that takes too much time and is very hard to do in a real match. This way is safer and faster, and it's actually doable in a match.

First, stay in front of the left or right side of the foyer, on the outside. Charge your Leg Booster and grab the 1st window (Don't climb!) ledge. Then, charge again and perform another fully charged jump and grab the next ledge. Keep doing this till you reach the roof.

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3.3 Recapturing 2nd obj from Docks. Corps can backhack the second objective from the JIP in the Docks. It’s safer than using the Secroom JIP, since the decker might remain unnoticed even after a TAC... It’s really worth a shot if you can’t manage to get into the Secroom with a few teammates covering you. Remember to hack the Core before you get the spawn!

4. Fortress:

4.1 Bridge node shorcut (2nd Obj). This is specially useful for Punks. After you get inside the main Cyberspace room jump to the lower floor and look at the bridge. You'll see a gravity walkway under it, won't you? Well, you can bounce up there and touch the walkway. All you have to do then is drop to the lower floor (Which used to be the ceiling) and get into the Bridge node! Actually, you can bounce on the floor (See 2.1) and start Wedging before the corps know what's going on :D

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4.2 Bridge node protection (2nd Obj). Punks often complete the 1st and 2nd Objectives within the same minute... To avoid this you can protect the 2nd objective: not everyone knows this, but Corps can get through the firewall (The white cube around the Bridge node), although Punks can't. Green ICE is your best bet here, since the punks won’t expect it... And even if they do, they might touch the ICE when they jump into the node!

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4.3 Maintenance room lock minigame (3rd Obj). If you hack the maintenance door you can access the room behind it, and open the objective door from there by using (Default: E key) the orange box in there. Then a teammate will be able to sneak in and capture before it closes again (Beware, there will be some gas in the room if you haven’t hacked it yet, so he’ll better have enough HP and/or speed!).

You can also do it yourself, as shown in this video, if you have Leg Boosters and enough energy.

To hack the door you just have to move all the red bars to the middle. Use the arrows to move them up or down till they’re all aligned in the middle, and the door will be open. Remember to use Stealth while hacking this (See 1.1), or you’ll be an extremely easy target! Here's a small video showing it.

4.4 Thermal turrets (4th Obj). The last objective's thermal turrets aren't as bad as they seem. You don't really need to hack them, since they're as weak as any regular turret (For example, the Vaccine stairs ones, in the 2nd Obj). A few hits will destroy them.

5. Silo:

5.1 2nd Objective recapturing. You can recapture the 2nd objective from the first JIP (The first objective's). This is a safer way to do it, since the punks won't see you unless they're actually looking for you (If you're in the 2nd JIP their hackers might find you when they go there).

6. Infect:

6.1 Firewall hacking (1st Obj). There's a secondary entrance in the firewall node. And if you jump onto it using projectile jump, you can get into the node through it's ceiling. You'll lose 20 energy by doing it. If you do it properly, this can be faster than using Wedge; although you'll spend more energy, and you will need it if you wanna hack the 2nd objective afterwards.

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6.2 Secroom door hacking (3rd Obj). There's a button next to the Secroom door JIP that toggles a wall inside the door node's server. You could ask a teammate to open it for you but you can also open it yourself if you're alone. If you stay somewhere between the button and the JIP and press E while looking at the button: you'll press it and jack in! After this, all you have to do is hurry and get through before it appears again. Corps that get into that hall will be able to shoot you easily. But it's still worth it if you don't have enough time to hack it properly. Again, stealthing while hacking helps here (1.1).

7. Fusion:

7.1 1st Objective strategy. The first objective of Fusion can take ages if you're just trying to kill the whole corps team first and attack the wall afterwards. Your best bet is spamming the wall as much as you can (A GL Decker loadout is the best here, imo. You can hack the turrets and then rush, spamming as many nades [GL's or regular frag grenades] as you can. You may also have some lights trying to EMP the enemy deckers, but the Wall should be your main objective.

7.2 Orange node shortcut (3rd Obj). There's a cyber-walkway behind one of the nodes, leading to the other one. It's a bit hidden, but can easily be reached by projectile jumping (2.3) and it lets you go to that node faster than if you just used the jumping pad.

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8. Detonate:

8.1 3rd obj hacking. This map's 3rd objective isn't so bad... The door's lock can be destroyed in a few hits. You can either shoot Projectiles at it from the entrance of the node or, if you prefer (Or there's an enemy hacker near the entrance who won't let you use the projectiles) projectile-jump (See 2.3) up to the area where the door is, and destroy it with Shaft.

9. Broadcast:

9.1 Vents objective capture (2nd Obj). There's an alley behind the first objective building (You know, the marketplace) that leads to a vent that you can use to get into the objective room. If the door's locked and there's no Punk to defend it, you'll be able to capture the objective without being bothered by enemies. Remember not to open the door, even after you capture, if the Punks are outside the room. Let your teammates finish them, rather than give them a chance to recapture :wink:

The vents are blocked by lasers during the 3rd objective, though. Punks won't be able to recapture using them (So if you see a Punk running into the Lift during the 3rd obj, let him go :wink: He won't even be able to hack from the 1st obj JIP...).

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10. Assemble:

10.1 3rd Objective hacking. The last objective of Assemble can be captured in two different ways: punks can either upload the data to one of their servers or destroy the data storage units.

To upload it (Which is usually harder), a punk decker has to jack in, hack the cyberscreen in the node in front of the entrance and wait for a minute while the files are uploaded. Once that minute finishes, the game ends.

To destroy the data (Easier, since you don't have to destroy them all at the same time: if you get wiped you can always finish the job later) you have to open the storage units by using the cyberscreens all over the cylinder in the cyberspace node.

Remember: you can't do both. If the data storages are open and you try to upload, they will close. Just jack out if you've finished hacking the data, and help your team.

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11. Undermine:

11.1 Saving energy while hacking EUs (3rd Obj). Whenever you hack an EU, you lose all your energy. There's a way to avoid the energy drain: jack out as soon as you press the button. You'll have to be very fast, but if you do it the EU will be hacked and you'll keep your energy.

_____________________

(Of course, if you know any tip I could add to the guide, or have any suggestions about it, let me know :wink:)
Last edited by Elman on Sat Apr 07, 2007 10:38 pm, edited 81 times in total.
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Postby carn1x » Wed Jul 12, 2006 8:18 am

awesome awesome stuff + 3 Kudos :D
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Postby dishwasherlove » Wed Jul 12, 2006 8:28 am

Handy stuff to know. Didn't realise ledge grabbing was in DYS till I read this guide :oops:
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Postby Dredhorse » Wed Jul 12, 2006 9:21 am

nice one... mainframe stuff..
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby Strider » Wed Jul 12, 2006 12:36 pm

great, great guide for newbies and intermediate players! ^^
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Postby nuNce » Wed Jul 12, 2006 12:54 pm

Move to ---> Mainframe! :D
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Postby saber07 » Thu Jul 13, 2006 7:36 am

Wow, some stuff in there I didn't even know about. Nice work.
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Postby Lez » Thu Jul 13, 2006 8:21 am

To be fair I really knew all this already.
But the bunny hopping in CS is so much easier.
HOLD DOWN JUMP. Its that simple, no timing at all.
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Postby Dredhorse » Thu Jul 13, 2006 8:27 am

and it makes the cs objective in anarchy after the bridge a piece of cake... I know a lot of people, especially me have complained of it being to hard... but all the time we tried either to bunnyhop or just to jump from ledge to ledge..
which shows how important it is to get into the nice things in dystopia..
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby Elman » Thu Jul 13, 2006 11:16 am

Lez wrote:To be fair I really knew all this already.


Well, you've been playing since it was released xD But new players should find it handy :P Not every Dystopia player's in a clan, and some of them might never learn some of these things if they didn't read it somewhere... Specially things like Bolt Jumping or Vaccine Roof Climbing :P

Lez wrote:But the bunny hopping in CS is so much easier.
HOLD DOWN JUMP. Its that simple, no timing at all.


That's what I meant by "Keep pressing"... I've edited it, anyway.
Last edited by Elman on Sat Mar 03, 2007 11:19 pm, edited 1 time in total.
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Postby Kavorkian Scarf » Thu Jul 13, 2006 11:41 am

GJ, cool guide. I used your technique to get up on the roof of Vaccine and jeez, that area is all set up and not blocked off! Fascinating really.
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Postby Mulletman » Thu Jul 13, 2006 12:39 pm

Meh if a noob asks a ? i normally say f10 and if he knows what it does, then he isnt that nooby, but if he does it then we have some quality entertainment. Yes iam evil :twisted: :twisted: :twisted:
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Postby obb » Fri Jul 14, 2006 12:03 am

add maybe something on the guns and implants? A basic overview of each gun/weight and recommendations for new players (dod players -> mk, cs players -> ar? ns players -> ???, tfc players -> bolt?) and the same with implants. Basically, just say something about how newbs should never use rocket or cortex or deck.

I'd write it but the busy hg practice schedule leaves me no time to waste. (right fedio?)
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Postby Dredhorse » Fri Jul 14, 2006 3:56 am

dystopia-mainframe is trying to do that.. they could use some help in that area.
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby Sesguengo » Fri Jul 14, 2006 4:53 am

If you want weapons - check out my NooB guide - should get a rename for Mainframe - but as yet no-one has done an implant guide.
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Postby mf- » Fri Jul 14, 2006 7:35 am

I'm suprised u didn't mention bunnyhopping in cyberspaces, or tube-alting.
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Postby Elman » Fri Jul 14, 2006 12:49 pm

mf- wrote:I'm suprised u didn't mention bunnyhopping in cyberspaces, or tube-alting.


Bunnyhoppin in Cyberspace is 2.1, isn't it?

And what's tube-alting??
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Postby Kavorkian Scarf » Fri Jul 14, 2006 1:29 pm

I'm going to guess that tube-alting is the technique where you use alt-fire in the cyberspace tubes while jumping to increase your speed?
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Postby deZ_ » Fri Jul 14, 2006 8:43 pm

The guide's helpful for new players, anyone will agree. I am curious though if the people writing these guides purposely omit useful information on account of hiding techniques or if it's all they know.
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Postby Elman » Fri Jul 14, 2006 10:06 pm

Kavorkian Scarf wrote:I'm going to guess that tube-alting is the technique where you use alt-fire in the cyberspace tubes while jumping to increase your speed?


Isn't that 2.3?

deZ_ wrote:The guide's helpful for new players, anyone will agree. I am curious though if the people writing these guides purposely omit useful information on account of hiding techniques or if it's all they know.


At first I kept it in my clan's forums as a help for new players, since they looked like clan tactics to me, cause most people didn't know some of these things (Like the fortress bridge shortcut. I'd never seen it in clan matches, and of course nor in pubs). However, after the guide grew up and I noticed that clanners obviously knew most of this, while new players would like to know it, I just decided I had to translate it XD It took a while (I didn't feel like re-writing it, you know...) but it's finally done :P

Anyway... If you know anything that isn't here, just let me know :P

EDIT: Oh yeah, I forgot. An explanation on how to climb up to the vents in Silo without using Leg Boosters would be nice. I've never managed to do it myself xD
Last edited by Elman on Sat Mar 03, 2007 11:17 pm, edited 2 times in total.
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Postby deZ_ » Sat Jul 15, 2006 12:01 am

I could write 3 pages on dys strats that most people don't know. The thing is, I don't get off on helping people.
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Postby obb » Sat Jul 15, 2006 4:11 am

I kinda doubt it would be 3 worthwhile pages =P

maybe for clan strats (well, who couldn't) but individual strats in pubs that most forum members dont know? it would have to include some rare stuff, because most of the main things you need to know would only fill maybe 2 pages and most people already know a lot of it. meh I guess it could be done though.

climbing up to vents on silo: ledge grab off of the tall object... next to the vent entrance.

Or do you mean the ones that are hard to get into? afaik I'm the only person who can do it, I made a video showing how...
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Postby Elman » Sat Jul 15, 2006 10:42 am

I meant the 1st objective vents, as punks.
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Postby tr0mb0ne » Sat Jul 15, 2006 10:58 am

I never realized you could get up to the roof on vaccine that way. I always started from inside and boosted my way onto that little thing that juts out in front, then ran across the glass roof.
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Postby obj » Sat Jul 15, 2006 11:02 am

I never bothered finding ways to get up onto the roof since I discarded it as strategically worthless anyhow :o
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