[beta] pb_ellipsis *update*

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[beta] pb_ellipsis *update*

Postby alucard » Sat May 30, 2009 2:09 pm

So, after 2+ year of source mapping I finally decided to release something. (yarr, I knows, dooooooooooooom is upon us)
It's just something I am working on half-time besides a real map, which I am working on half-time besides my real life ;)
Without further ado, I present you pb_ellipsis, 'cause as we all know: thou shalt play phistball!

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update log:

beta2
+ added abritrary 3D skybox
+ added dys_melee_only 1
+ added fastspawn
+ improved ball physics
+ improved lightning (now you can see where you have to go :) )
+ improved triggers
+ MOAR SPIDERS!

download:
beta1
beta2
Last edited by alucard on Wed Jun 10, 2009 3:23 pm, edited 1 time in total.
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Re: [beta] pb_ellipsis

Postby bauxite » Sun May 31, 2009 8:39 pm

whhhhattt we need a real map from joo nao!

although looks ok, but like i always say who really plays phistball :P

just kidding keep mapping. :)
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Re: [beta] pb_ellipsis

Postby MarvintheParanoidAndroid » Mon Jun 01, 2009 3:26 am

We had a play on this a few days ago, it seems to work really nicely. :D

The jump pads behind the goals on the bottom floor were the only part that were a little awkward sometimes, it could take a few tries to get to the next floor successfully sometimes. And I think I mentioned in the server that adding instant respawn could work, seeing as there'd still be a delay for the players to get back into the action, giving the other team chance to score.
<the_funkmaster> does lez dream of ELCRETIC SHPEE?
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Re: [beta] pb_ellipsis

Postby Pyroguy » Thu Jun 04, 2009 1:46 pm

Phistball so needs a revival.
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Re: [beta] pb_ellipsis *update*

Postby alucard » Wed Jun 10, 2009 3:24 pm

*bump* beta2 out now
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Re: [beta] pb_ellipsis *update*

Postby Neon Girl » Mon Oct 12, 2009 6:33 pm

Ok, it wasn't very popular, but I blame that more on the way phistball is setup rather than your map itself.

I would consider spawning players at the middle layer, and spawning spiders on all the layers. Also, full bright on the arrows? It took a while for people to notice them.

Another thing: Get in touch with Agent Wave about the timebomb, and figure out how he did it. Exploding phisball powerplay is awesome :P and a good way to keep the map moving.

One last thing: Due to the size of the play area, the game gets stuck pretty easily. You need a way to kill players off, or get them out of the area at least. Prehaps a have a pit on the bottom floor that sends people (and the ball) all the way to top.

Overall: Good map. Maybe we should organize a phist-ball maps only event.
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Re: [beta] pb_ellipsis *update*

Postby alucard » Tue Oct 13, 2009 4:40 am

Ok, it wasn't very popular, but I blame that more on the way phistball is setup rather than your map itself.
Yeah, that's basically the reason I stopped working on it a few months ago.
I would consider spawning players at the middle layer, and spawning spiders on all the layers. Also, full bright on the arrows? It took a while for people to notice them.
Spiders are solely there to prevent camping the ball spawn, moving the spawns could be worth a thought.
People didn't see the arrows? K, gonna make it even more obvious :D
Another thing: Get in touch with Agent Wave about the timebomb, and figure out how he did it. Exploding phisball powerplay is awesome :P and a good way to keep the map moving.
Yeah, that would be awesome.
One last thing: Due to the size of the play area, the game gets stuck pretty easily. You need a way to kill players off, or get them out of the area at least. Prehaps a have a pit on the bottom floor that sends people (and the ball) all the way to top.
I already thought about sending the ball back to the top floor, but I'm not so sure about sending players up there. This could make the middle floor pretty useless.
Overall: Good map. Maybe we should organize a phist-ball maps only event.
Yeah, thanks for the feedback. I think I gonna pick the map up again and release a new version at the next MFP.
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Re: [beta] pb_ellipsis *update*

Postby ViralHatred » Tue Oct 13, 2009 8:55 am

Enjoyed this, except for the fact I kept getting tana'd into the corner.
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