[WiP] dys_spamball_s4

A place to discuss Custom additions to Dystopia.

Moderator: Forum Moderators

[WiP] dys_spamball_s4

Postby shock » Sun Jul 30, 2006 10:15 pm

Thanks again to Fedio the Dude lez DCSB Snee Dredhorse Sado yahooadam, o3/Poisonsonic

Map:

http://www.savefile.com/files/1672730

EDIT:
Video tutorial and/or and1 tricks movie for dys_spamball
http://s38.photobucket.com/albums/e129/ ... s_and1.flv

Image
-------------------------------------------------

This is a skill/funmap for explosives.
Each team can win.

Each teams goal is to destroy all the orbs in their enemys
Basket and to keep theirs clean.

Initially the basket is closed,so each team needs to press
their enemys button first to open them.(next to enemys spawn)
This has to be repeated after every orb that is destroyed,
except the last one ofc and the one berofe the last.

The button that opens the door to the last orb
is located on the platform in the middle and
is easy reachable using jumppads.

When punks open the corps basket their door
to the last orb closes;
and vice versa.

Image

So if you spawn here(as a punk):
Image

You will have to press this button:
Image

To open your enemys basket:
Image

The doors to the last/final orbs that end the game when destroyed are triggered by the things in this mysterious box...hehe
Image


A few things to know:
It is a small funmap that should last max 10 minutes
I hope that spawnques are short
I dont think more than 4 vs 4 is appropriate
Jumppads cause clamping error in console
You will need to jump away from jumppads to gain forward momentum
You cant ledge grab on moving objects(=holding forward key)
Bolts dont stick to moving or disappering objects
Press use key to press the buttons
Avoid the void
The orbs have 30-50 hp the last one 400
I recommend legboosters for all classes
No stealthwhores on this map :P

This map of course was inspired by Twincannons phistball,
and tfcs pushball or murderball.


Everyone who wants to make a sequel just ask me for the vmf.

Photos look darker than ingame
Suggestions,errors ideas critics welcome.
Hope you will have fun.
Last edited by shock on Thu Jul 17, 2008 3:07 pm, edited 11 times in total.
shock
 
Posts: 303
Joined: Sun Jun 12, 2005 5:24 am
Location: Internet

Good job.

Postby Ltl_Wackman » Sun Jul 30, 2006 10:54 pm

Very good.
Ltl_Wackman
CyberNewb
 
Posts: 26
Joined: Wed May 17, 2006 8:41 pm

Postby urinal-cake » Sun Jul 30, 2006 11:00 pm

Dystopia Fortress.
Lawl.

Looks good, it actually looks like the phistball maps, to be totally honest!
Keep working!
User avatar
urinal-cake
Puny Human staff
 
Posts: 4321
Joined: Sun Sep 11, 2005 10:59 pm
Real Name: Michael Sanders
Website: http://www.mikeysanders.com
Location: Cary

Postby Esoj » Sun Jul 30, 2006 11:01 pm

that looks quite good actually and defintely follows in the theme of the phistball maps.
Image
User avatar
Esoj
higher post count
 
Posts: 4570
Joined: Sun Sep 11, 2005 6:55 am
Real Name: Jose Curle
Location: Auckland. New Zealand

Postby thedude » Sun Jul 30, 2006 11:29 pm

this is such an awesome map... looks nice with real textures now too!
Image
User avatar
thedude
 
Posts: 243
Joined: Fri Nov 18, 2005 6:43 pm

Postby Elman » Mon Jul 31, 2006 5:12 am

Yeah, it seems pretty funny (I'd seen the beta with developer textures but I didn't understand the map xD). We'll have to play it :P

Oh, and I love those uncampable spawns xD They fit perfectly in the map and are good for the gameplay :P

BTW, I don't like those CS textures :-?
Last edited by Elman on Mon Jul 31, 2006 9:49 am, edited 1 time in total.
Image
Elman
PHAN
PHAN
 
Posts: 3366
Joined: Sat Nov 19, 2005 9:24 am

Postby yahooadam » Mon Jul 31, 2006 9:00 am

Ive been on the map for shock, and i have to say it looks like it could be great fun

I really wanna play this in a 6v6 / 8v8 situation now :P

good work shock :)
yahooadam
Physical Adept
 
Posts: 232
Joined: Wed Feb 15, 2006 9:00 am

Postby Andyrew » Mon Jul 31, 2006 10:05 am

Looks very fun :D
Current Projects: 2D:ystopia.
Image
User avatar
Andyrew
Decker
 
Posts: 184
Joined: Fri May 19, 2006 6:49 am
Location: Norfolk, England

Postby Lez » Mon Jul 31, 2006 12:55 pm

BTW this map is the most fun I ve had in a long time, IT ROCKS HARD.
User avatar
Lez
PHAN
PHAN
 
Posts: 3464
Joined: Thu Aug 04, 2005 7:30 am
AOL: LordZogbog
Location: England

Postby shock » Mon Jul 31, 2006 3:53 pm

Thanks everybody!

I hope to play it soon against you.

I edited the first post with a video link,
it is something like a tutorial and a tricks
movie as known from Basketball called And 1.

It has 17 megs on photobucket or on savefile

Well give it a try it shows some of the tricks of the map.
Next!
shock
 
Posts: 303
Joined: Sun Jun 12, 2005 5:24 am
Location: Internet

Postby Dredhorse » Tue Aug 01, 2006 5:23 am

looks very nice, it has come a long way from the first version.

can you upload it to my server? I don't have the bandwith to down and upload it really from here.
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

Image
Dredhorse
PHAN
PHAN
 
Posts: 3644
Joined: Mon Jun 05, 2006 3:26 pm
Location: Germany

Postby sado » Tue Aug 01, 2006 7:08 am

Image
<a href="http://www.aggravatedgamers.com/">[img] ... Gamers.gif[/img]</a>
"Good Work but you forgot baby Moses."
User avatar
sado
Physical Adept
 
Posts: 266
Joined: Mon Jan 16, 2006 6:05 pm
AOL: Dadalus X15

Postby Smaug » Tue Aug 01, 2006 8:28 pm

Up and running on the QRN server - votable by Mani and in the rotation.

Looks good, me and Bobbus played about with it last night, nice concept.

Smaug
Marvin the Paranoid Android dancing : http://www.youtube.com/watch?v=nUT7pmTIdCo
User avatar
Smaug
 
Posts: 868
Joined: Mon Oct 10, 2005 6:44 pm
Real Name: Meurig Llyr Jenkins
Location: Wales, Aberystwyth

Postby Dredhorse » Wed Aug 02, 2006 4:16 am

what smaug said, but I didn't play it yet :-)
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

Image
Dredhorse
PHAN
PHAN
 
Posts: 3644
Joined: Mon Jun 05, 2006 3:26 pm
Location: Germany

Postby MarvintheParanoidAndroid » Thu Aug 03, 2006 12:50 pm

Lez wrote:BTW this map is the most fun I ve had in a long time, IT ROCKS HARD.

Got to play this 3v3 earlier today, and I totally agree with Lez :D
<the_funkmaster> does lez dream of ELCRETIC SHPEE?
User avatar
MarvintheParanoidAndroid
higher post count
 
Posts: 2895
Joined: Tue Apr 25, 2006 7:26 pm
Real Name: Chris Campbell
Location: UK

Postby twincannon » Thu Aug 03, 2006 1:39 pm

Looks terrific!

You should be happy to know that there are some entity additions and commands included in v1 that help in these kind of funmaps. :)
Image
User avatar
twincannon
Puny Human staff
 
Posts: 2992
Joined: Sun Apr 03, 2005 10:21 pm
Real Name: Michael Zehnich
Website: http://www.twincannon.com
AOL: twincannontncn
Location: Kingston, New York, USA

Postby yahooadam » Tue Aug 08, 2006 6:40 am

after playing a bit i found this map is kind of annoying in a way, whichever team gets the upper level generally dominates the map, beacause the other team cant get up, the jump pads are also quite hard to use somtimes

and finally, you can sit on a jump pad and become a very hard target to hit (especially since most people use GL)
yahooadam
Physical Adept
 
Posts: 232
Joined: Wed Feb 15, 2006 9:00 am

Postby shock » Tue Aug 08, 2006 7:00 am

I noticed that too but not that extrem like it sounds in your post,
because you need to get down again to press the button.

If its really that annoying i will not allow to kill any orbs from the plattform;
but why? you can get up there in 1-2 secs after spawn.

Well the jumppads :roll:

I just cant get them to work like q3 jumppads or cyberjumppads
i hope that i will find a better setup b4 v1.

Im thinking of increasing the orbs hp;atm 1 gl nade can kill it

It would be nice if you could tell me how it wouldnt be annoying rather than just saying it is.Thy
shock
 
Posts: 303
Joined: Sun Jun 12, 2005 5:24 am
Location: Internet

Postby aerozero » Tue Dec 12, 2006 8:40 pm

I played this map today at the Map Test Server today, and I have to say it was really fun, but each round was kind of short, although maybe because there were some people (including me) who just played the map for the first time today. Maybe you should add in more orbs to extend the gametime?

I too had problems using the jump pads, it was a little hard getting on the platform above, I used it mainly to attack the other team from above. Interesting concept and design, it's much different from the other maps I've played, more like a Sports FPS game. Keep up the good work, I look forward playing future releases of this map.
Image
User avatar
aerozero
PHAN
PHAN
 
Posts: 340
Joined: Fri Oct 06, 2006 6:07 pm
Location: California

Postby shock » Thu Jul 17, 2008 2:58 pm

Spamball_s4 ;
Last version b4 final so Feedback pls.
With more then 3 players per team it gets really spammy.

http://www.savefile.com/files/1672730
Its on the Mapperfeedback-server


Changes:

Feedback if the buttons pressed/basket is open
No upper level spam
few tweaks
New lightning
cosmetics

Thx to lez marvin,sonic and those who tested it again.

Peace
shock
 
Posts: 303
Joined: Sun Jun 12, 2005 5:24 am
Location: Internet

Postby lamer » Thu Jul 17, 2008 5:18 pm

Hoi =)

I found some bugs, screens at http://lamer30.la.funpic.de/dys/spamball/
Plus I would like to be able to hang on the edges and not just simply falling down D:

But the idea seems nice, lets see how it is played with more that just me :P
Image
Would you like some lemons with that?
User avatar
lamer
PHAN
PHAN
 
Posts: 248
Joined: Sun Jul 15, 2007 3:40 pm
Real Name: Lars
Location: Cuxhaven, Germany

Postby MarvintheParanoidAndroid » Thu Jul 17, 2008 5:28 pm

You could always just use cyber_jumppads in meatspace for the jump pads, they work for me and mean you don't have to jump to trigger it, but then again that means you go in a fixed direction and can't go super high, which might be on purpose.
<the_funkmaster> does lez dream of ELCRETIC SHPEE?
User avatar
MarvintheParanoidAndroid
higher post count
 
Posts: 2895
Joined: Tue Apr 25, 2006 7:26 pm
Real Name: Chris Campbell
Location: UK

Postby shock » Fri Jul 18, 2008 5:26 am

Thanks a lot lamer i think you found everything XD.
I knew about most of it tho.

Pic 1 is a power socket
Missing and misaligned textures will be fixed,
surfing on the diagonal thing and on the rotating arches is ok .
And the way you found there was meant for an easter egg
ill clip the basket better tho.
Im not sure how to fix the edge.
and what you are holding onto is a player clip in pic 13.

I like the way it plays now, jumppads are fine,kinda.
But thx

Edit.Your feedback was much better than i first realized,
thanks lamer, i could finally fix the ledgegrab problem ,
and a lot of other stuff is much smoother now.
New version will be ready soon.

Also join http://steamcommunity.com/groups/Spamball
for some action.
shock
 
Posts: 303
Joined: Sun Jun 12, 2005 5:24 am
Location: Internet

Postby Dredhorse » Tue Jul 22, 2008 8:58 am

wow... an update... cool.
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

Image
Dredhorse
PHAN
PHAN
 
Posts: 3644
Joined: Mon Jun 05, 2006 3:26 pm
Location: Germany


Return to “%s” Dystopia Custom Content

Who is online

Users browsing this forum: Bing [Bot] and 1 guest

cron
Home | News | Overview | Download | Media | Forum | .Plans
Contact | Team | Media Kit | Merchandise | Supporters | Fiction | PotW
All Content Copywrite Team Dystopia 2002-2005.
The brand spankin new Dystopia Website is powered by Sunshine, Lollypops and a Custard Filled Mouse using Leg Boosters.
web.dystopia-game.com