All posts by Stephanie Briles

Out with the Holidays, in with the New Year!

In the months leading up to the 2018 holiday season, we decided to host a holiday party here at the Puny Human Studio. Very soon after the idea was born it morphed into, “Let’s invite all the indie studios in the area!” This idea blossomed into one of the best holiday parties we’ve ever been to. *modest flex* Many of our friends from Mighty Rabbit, Limited Run, Elephant Mouse, Imangi, Drastic Games, Squanch and other indies from the area dropped by to celebrate with us.

It was such a great party that *ehem* SOME of us (me) completely spaced on taking photos during the actual event. I did, however, grab plenty of photos of the decorations I meticulously arranged in anticipation of said event.

Lucky for me, a few others did grab a few photos and were nice enough to send them my way to treasure. <3 (Potato quality to enhance the existence of a good time)

Imangi and Drastic Games left us tree presents!

We even dressed up for the party by getting a sign made for the office! (Better late than never, yeah?)

We spent the remainder of the holidays with our families and friends while bringing in the new year.

Happy New Year! (logo treatment courtesy of our wonderful Vincent De Nil)

New year, new updates

With the holidays in our rear view it was time for us to give a little (a lot of) TLC to Galacide and Blade Symphony. After three years of keeping the engine updated, bug fixes and quality of life changes behind the scenes, we were beyond excited to announce the Galacide: Warp Ahead Update.

For the Blade Symphony patch, we’ll have to rewind back to November where we gave it a not so small update. ENTER THE HARMONIOUS PRELUDE UPDATE, which, to name a few things, came packed with new level progression, AN ENTIRELY new fighting style to help beginners better transition, a new tutorial, and an engine update. This update was a huge step forward for us and for Blade Symphony but with this release came a few challenges for us to overcome. Fast forward to present day, where we’ve just released a patch which fixes a number of issues introduced with the Harmonious Prelude update. The name of this patch isn’t quite as exciting as “Warp Ahead Update” but it has a nice ring to it, “Patch #6” You’ll have to say it out loud to really get the full effect, trust me.

Missed the updates? I’ve place them gingerly below for your clicking convenience.

Galacide: Warp Ahead Update!


Blade Symphony: Patch #6

Yo dawg, I heard you liked conventions!

Another exciting adventure we’ve embarked on will be attending more events to showcase our games and give ourselves more opportunities to meet people in the community. Being an indie studio, we certainly don’t have the luxury of attending events like PAX or E3 but there are plenty of local shows that have welcomed us with open arms. We recently attended Carolina Games Summit this month with our friends from Invisible Collective where we showcased Galacide and Blade Symphony alongside their game, Battlesloths. We met good people, had a lot of new folks play our games and even provided a few industry talks for the event!

Our very own Mike Sanders offered up a piece of his genius with his talk, “You’re not the smartest person in the room (Why humility builds great teams)”. Our industry pal Randy Greenback graced the expo with his talk “Breaking through the noise (Stacking Innovation)”.

Carolina Games Summit was extremely kind to us; they gave us plenty of space with room for people to come sit and play and the attendees of the convention were nothing but polite and welcoming. We’d be more than happy to come back next year if they’ll have us.

Here is a peek of our setup:

We’re looking forward to our next event at Playthrough so stay tuned for more information on that soon! As always please don’t hesitate to reach out to me personally either on twitter or our Discord @GlamazonianRage! In the meantime, enjoy all the games on your list!

Back at the Office!

The Puny Human studio was quiet there for a while, almost as if it was taking a nap while waiting for us to return to bring it back to life. Wait no longer, the Puny Human crew is taking the office back by storm, restoring it to full glory!

 

Well…Okay so it’s just Mike and I here at the office until we get the rest of the team moved in. Don’t worry, we’re keeping the place plenty awake in the meantime! The office is now filled with jokes, chill tunes and enough caffeine to keep an entire city awake. Did I mention office puppers? Oh yes, the goodest of doggos grace the studio with the loudest and most adorable roughhousing imaginable, and we love them for it <3

 

Oh, right, hi there! (Let’s take a step back for a moment.) I’m Stephanie, I took on the Community Manager position for Puny Human back in April. On our discord I go by GlamazonianRage, you may already have met me if you frequent there. I enjoy cosplaying and traveling in my spare time, as well as channeling my inner slug on the couch with a show/movie/book/game. It’s been a delight getting to know the Puny Human community thus far, and I’m thrilled for our future together! Please don’t hesitate to reach out to me for anything.

 

Now… back to the Puny Human studio! So. Much. Room. For. Activities!

 

Looking back at the entrance and kitchen from my desk. (we’ve actually moved desks since this picture was taken, but pretend with me) We’ll have to work on stocking the kitchen with lots of tasty treats, a happy kitchen with lots of caffeine is needed to lure in game developers and keep them happy during the long hours.

 

(A wild Urinal Cake appears)

 

An Indie office needs some school spirit decor, right? We totally have this awesome banner with ALL THE GAMES! 100% thumb tack’d to the wall with care.

 

More banners! The Galacide a e s t h e t i c  has changed a bit since these were made, but it doesn’t make us less proud to see them standing tall in the office. Can you feel the proud feels? <3 One of these banners now comes with me on Monday nights to Little City Brewing Co. (I’ll post about those adventures soon)

 

 

Plenty of lounging space for a little break here and there. We’re all rather tall here, so having a big ole couch to stretch out on is really nice.

 

Mike’s beautiful doggos in their natural office habitat, either running around in a blur or tuckered out next to our desks.  Both are top tier office doggos, 12/10

 

 

 

Not a bad view from the roof. If only it weren’t so HUMID here in Raleigh. It’s been raining for weeks, this blue sky and (non humid) sunshine can stay as long as it wants to. No really please don’t go.

 

We’ve been quiet, but we’re still here working hard. Part of my role here with Puny Human is to make sure there isn’t a “vacuum of silence” as Mike put it.

 

Have suggestions for future blog posts, community events, or just general feedback you’re itching to get out of your system? I’d love to hear from you: sbriles@punyhumangames.com

 

Want to keep up with all things Puny Human? Our official Discord is open to all, and our Twitter is filled with random bits throughout the weeks.